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The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn (Paperback, Ed): Colleen Graves, Aaron... The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn (Paperback, Ed)
Colleen Graves, Aaron Graves
R540 Discovery Miles 5 400 Ships in 9 - 15 working days

Start-to-finish, fun projects for makers of all types, ages, and skill levels! Written by two school librarians obsessed with making stuff, this easy-to-follow guide is full of hands-on, low-cost makerspace projects that will inspire inventors and makers of all ages. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn features practical tips for beginners and open-ended challenges for advanced makers. The book features dozens of classroom-tested, hands-on DIY projects and challenges. Each project features clear, non-technical step-by-step instructions with photos and illustrations to ensure success, expand the imagination, and foster innovation. You will explore recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! * Fun projects spur the creativity of makers at every skill level * Covers trending technology such as littleBits, Makey Makey, and Sphero * Authored by a pair of experienced educators and dedicated makers

20 Makey Makey Projects for the Evil Genius (Paperback, Ed): Aaron Graves, Colleen Graves 20 Makey Makey Projects for the Evil Genius (Paperback, Ed)
Aaron Graves, Colleen Graves
R903 R776 Discovery Miles 7 760 Save R127 (14%) Ships in 10 - 15 working days

20 fun and inventive Makey Makey projects for Makers from beginner to expert This hands-on guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: "Fun and Games," Interactive," Hacks and Pranks," and "Makey Makey Go." * No prior programming or technical experience is required * Basic enough for beginners, but challenging enough for advanced makers * Written by two educators who believe in fostering creative innovation for all

Challenge-Based Learning in the School Library Makerspace (Paperback): Colleen Graves, Aaron Graves, Diana L. Rendina Challenge-Based Learning in the School Library Makerspace (Paperback)
Colleen Graves, Aaron Graves, Diana L. Rendina
R1,535 Discovery Miles 15 350 Ships in 10 - 15 working days

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians. Explores crowdsourced research methods that lead to authentic participatory learning Ensures that student-led workshops and design challenges result in tremendous success Supplies practical tips that can be applied by beginner maker-librarians and provides curricula suggestions for advanced maker-librarians Explains how to incorporate design thinking, empathy building, and problem solving with design challenges that spur student creativity

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